General effects work remains mostly on par across all three platforms, although PC owners do get a few higher quality settings in a few areas. Pop-in isn't completely eliminated, though, so transitions between asset quality levels can still be seen across distant scenery, but this is less noticeable than on consoles. Shadows also receive the same treatment, with fewer switches between shadow maps at range. Elements such as rope hand rails around beach huts and umbrellas appear more complete, while transitions between quality levels are less noticeable as you traverse open stretches of land. Level of detail streaming is also less aggressive too, leading to objects appearing more detailed on PC when viewed at distance. Draw distances are better fleshed out, with extra palm trees, rocks, and beach huts viable at much longer range, adding more environment density to picturesque views from high up. However, when casting our view to scenery further afield it's clear that the PC version resolves more detail than the console builds - something we also saw in Dying Light. At close or moderate distances all three versions deliver lush jungle paths and open beach fronts to the same standard, with the Definitive Edition showcasing a more grounded look to the game's tropical locations than the original. The core assets also appear identical in terms of quality to the console versions, with texture maps, filtering, and geometry complexity matching up across much of the game. However, 1080p60 is fairly easy to achieve and provides a better experience than the capped 30fps console releases. The PC version adds all the usual upgrades over consoles, such as better draw distances and shadows, though anti-aliasing options are lacking. Thankfully, AA can be turned off in the game's display settings menu, but it's disappointing to find a lack of selectable anti-aliasing solutions on offer - all we have is a simple on/off toggle option. These artefacts are less prominent compared to PS4 and Xbox One, but are still clear to see during certain cut-scenes and when panning the camera in gameplay. As such, some ghosting is present in motion, creating a visible double image on screen. Well, image quality remains mostly on par with the console versions, with a similar post-process anti-aliasing solution in effect, complete with a temporal component. But aside from the basic improvements expected over consoles, just what else does the PC version bring to the table? The requirements for doing so are much higher than the original, but the improvement in controller response and smoothness over the console versions is worth it. The PC version of the Definitive Edition allows us to power past these issues and play the game at 1080p60 and beyond, delivering an experience that exceeds the original game in all areas. The increase in visual quality certainly transforms the look of the zombie-ravaged paradise, though the 30fps limit means that we're not seeing the game running at its best. However, the switch to a new engine and use of more advanced rendering technology results in frame-rates capped at 30fps on consoles, whereas the original game is easy to run at 60fps on PC using low end GPUs and old processors. The Definitive Edition of Dead Island gives the game a dramatic graphical upgrade over the 2011 original, with new effects and reworked assets providing almost a generational leap in quality.
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